King’s Quest IV

The Perils of Rosella

KQ4 Box

KQ4 Box

“This innovative epic invited players to step not into the boots of the now familiar adventure hero King Graham, but instead into the soft slippers of his young daughter Rosella — a bold step for 1988, when the audience for computer games was almost exclusively male. Designer Roberta Williams’ move to attract more female players to adventure gaming was a success, and King’s Quest 4 went on to be one of the most successful games of the year. From a technical standpoint, King’s Quest 4 also scored big as the first commercial entertainment product to support optional music cards. Hollywood composer William Goldstein (Fame) provided the stereo soundtrack, adding new dimensions and motion to the presentation. King’s Quest 4 was the first 3-D Animated Adventure to use Sierra’s improved graphics system, and allowed the player to use a mouse to move their character around the landscape.”

“King Graham is hanging up his adventurer’s cap for good! With his beautiful queen at his side and his kingdom momentarily at peace, he prepares to pass that symbol of his questing youth to one of his two children. But before he can speak, he collapses, struck down by a fell magical disease! Now his fate lies in the hands of his daughter Rosella, who must journey to a faraway land on a frantic search for one item that can save her father from certain death. But when Good and Evil vie for the throne of Faerie Queen, you can bet that no task is as simple as it seems. Soon, the ailing Faerie Queen has Rosella on a quest of her own, to stop an evil sorceress from taking over. Only by saving Faeries can Rosella save her father — but who’s going to save Rosella from ogres, witches, and ghosts?”

— All Paragraphs Quoted Directly from Sierra Documents